Delaunay

As a part of the course I teach at Bauhaus-Dessau Institute of Architecture, I developed a Delaunay class in Python for Maya to generate the triangulation via mathematical operations (I was also, in the course, using Qhull), based on the algorithm developed by Paul Bourke. It is still very crude and needs lots of works, but it does generate fast and correct triangulations in its current version.

Delaunay triangulation

Next step would be to automatize the class to update the triangulation in real-time, and to create user interfaces to make the whole process a bit more friendly. The ultimate goal would be to make it into a plugin for Maya,which I am far away from accomplishing. I guess I won’t develop it much further, but for anyone interested, here is the Python script to download.