Archives for posts with tag: maya

Delaunay

As a part of the course I teach at Bauhaus-Dessau Institute of Architecture, I developed a Delaunay class in Python for Maya to generate the triangulation via mathematical operations (I was also, in the course, using Qhull), based on the algorithm developed by Paul Bourke. It is still very crude and needs lots of works, but it does generate fast and correct triangulations in its current version.

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From 30.05 to 04.06 I gave a quick workshop about Generative Scripting at the Faculty of Architecture in Skopje, Macedonia. There were around 25 students, and I gave them the basics of the basics concerning scripting in Maya, using Python and MEL. As a task, they had to propose something simple for the Airport Tempelhof, in which they could apply given tools, and self-made scripts dealing with parametric design or urbanism. As a beginner’s workshop, the results are more about testing and experimenting with new tools, than serious architectural propositions.

One thing I have been noticing after teaching Python+Maya for the last 2 years, is that maybe this is not the right tool for beginners. Contrary to tools such as Processing, or Grasshopper, scripting with Python in Maya has a very long and steep learning curve. You can produce amazing things, but only after a certain amount of time and investment, which in a 4-day workshop is a bit hard. I was pleased, though, with the final results, and I guess the students were quite excited about all the possibilities these new tools bring to your design practice.

Group Eight (Taseva Tanja, Efremovski Martin, Stilinovic Mladen)

Group Eight (Taseva Tanja, Efremovski Martin, Stilinovic Mladen)

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